
In short, this is a game that get's its replay time the very honest way - by simply just being fun to play. I basically 100%'d the game in the 3 hours of play I have in it, and that is definitely a game length many people might find exceedingly short.įor my part, I actually appreciated a game design where the replayability is in the mechanics and not in arbitrary padding out of the gameplay with faff. The biggest complaint one could have here, and a very legitimate one, is you're going to see most of what this game has to offer in a handful of hours, maybe a couple if you're not an impatient person as I am and fast forwarding through development stretches like your life depended on it. Game length and longetivity is a bit of a concern Make no mistake, it's possible to lose if you're really bad at things, such as if you constantly overspend marketing on bad games early on before you can have a team large enough to cover all 4 categories, but you pretty much have to intentionally fuck up or pay no attention whatsoever to get that far in, and the game will warn you quite voiciferously before you get that far, so it really is the kind of thing you have to be intentionally trying to mess up to pull of. (In that way, Game Corp DX is arguably not very realistic since you can't just spend a truckload of cash on a bad game and still make bank as many a yearly franchise regularly does.) Marketing is something you select after the game is finished - either none, a small campaign, or a medium or large one, and they act basically as a force multiplier on your revenue based on quality. This mostly comes down to the fact that as long as you have at least one specialist on each of the four categories (coding, art, sound, writing) assigned to a spot on a team when you're developing, you're gauranteed an at least mediocre result you can get by on as long as you don't overspend on marketing afterwards. It's not a game that's going to offer much of a challenge if you at all follow the logic of its design - not a hard thing to do at all - but rather more kind of a time-waster, something thats light fun and entertaining but not very challenging. What's kind of hard to say too much here though, is that Game Corp DX is a very casual game. This especially comes out in the later game when you move to a bigger location and unlock a tool to remove negative traits from developers and, then even later on, add positive ones. The nuance lies in the details as you grow - for instance needing to worry about time wasted going to the planning table or the fridge for food, and the like, so it's essentially a game where the depth is in the optimisation. When the game is completed, you get presented a handful of critic ratings that are basically a general gauge of how well-produced the game was. Essentially, you have a game studio consisting of a bunch of workstations, vanity happiness-increasing plants and statues, and training stations, where you hire game developers to create game projects, and hopefully the right combination of experience, trained specialization, and feng-shui-ing your office plants will lead to the game being of good quality and doing well in the market place. There's an elegance in the design of Game Corp DX, in that you can pretty much immediately get into it with only about 20 minutes of tutorialisation, not because there aren't many mechanics - this isn't exactly Prison Architect's depth as I mentioned but neither is it a mobile game either - but because you only really need to grasp the basic points of the game design to get stuck in. There were a couple of minor grievances, but that's just what they were: minor. If you're not a fan of casual games, this is where I might tune out if I were you, but otherwise, well, it's a pretty good game, will a good attention to detail that seems to be the benefit of that Early Access program to the developers, since it has definitely gotten a lot of polish. It almost forms a bit of a contrast or counterpoint to Prison Architect, for while they both share a simplistic sort of art style, Prison Architect is a very deep and complex simulation, whereas Game Corp DX offers a highly-polished casual sort of game. Having a chance to look at it a little closely, that almost seems a little bit of a shame.

#Game Corp DX full#
This is one that, like Prison Architect, recently left the Steam Early Access program in a full release, but this is one I missed the first time around.
#Game Corp DX simulator#
Game Corp DX is a game-dev-themed casual management simulator in the "tycoon" sort of vein developed and published by Endless Loop Studios.
#Game Corp DX code#
Editor's Note: This review was furnished using a review code the developers provided to one of our news aggregators we are on, whom passed it on to us.
